Version 1.1.3 released!
Now, this version features several juicy improvements:
- The countdown to the night is significantly shorter: time has become more precious than ever!
- The cat and the ghost no longer collide with the player. (The latter still hurts him, though! :D)
- Added something, which I will not reveal here, in order to prevent player from getting trapped in case enemies besiege the old lady's house.
- Added a feedback when a certain character is killed and another one suffer consequences.
- Fixed a bug when a certain tentacle kept popping up even when it shouldn't have.
- Fixed a glitch where some animals and monsters where jittering after wandering.
- Unrevealed hounds become now slightly visible when they are on the prowl.
- Swamp plants moves now in a more realistic way.
I may have forgotten some minor fixes, but that's probably it.
Thank you once more for your comments and criticisms.
Please keep reporting me bugs and typos! :)
Files
Get Their Eyes
Their Eyes
An unsettling adventure
Status | Released |
Author | black_and_noir |
Genre | Adventure |
Tags | 2D, Dark, Exploration, Horror, Lovecraftian Horror, Multiple Endings, Pixel Art, Short, Top-Down |
Languages | English |
More posts
- Mac version now working on latest OSJan 28, 2022
- Version 1.1.6!Nov 10, 2021
- Casual mode added!Oct 04, 2021
- Version 1.1.4: checkpoint system is here!Sep 08, 2021
- Version 1.1.2 out now!Aug 08, 2021
- Version 1.1.1 features a brand new ending!Aug 07, 2021
- Version 1.1 has been released!Aug 03, 2021
- Version 1.0.9 out now!Aug 01, 2021
- Juicy version 1.0.8!Jul 31, 2021
Comments
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other changes i noticed:
swapped the position of the book and the coin in the forest.
fixed being able to go back to the shadow realm again if you've left without killing him
also the shepperd has some lines in the end that i first missed because it's really hard to talk to him when there's a horde after you lol
Very good points.
I swapped the position of the book and the coin because, if by chance that is the fourth coin that you collect, you would be abducted instantaneously!
And yes, I fixed the tentacle that was abducting you again if you leave the shadow realm without killing the hooded one (that was a damn big oversight).
To be honest, I also fixed a minor bug where the volume of the wind was behaving inconsistently depending on wether the player was outdoors or indoors when the bell rang; and I even the rough edges of the forest a little bit more.